Whimcade ← Arcade

Veinfall: Lumen Wars

Polished: its creator kept improving this game well past the first build.

Veinfall: Lumen Wars

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Strategy Build-Off — entries until Oct 31 · 40 gems for 1st See the brief

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    About this game

    An isometric real-time strategy war over the veins of a shattered moon. Claim crystal Wells with your troops, then chain Relays back to your Core, because a Well only pays while it stays linked. Held Wells ripen to 2.5x yield, you can Overdraw one for a burst of lumen at the cost of a dormant spell, and Moonrise surges make every Well run high. Seven units, seven buildings, three campaign maps against bots, and online rooms where friends take the bot seats.

    How to play

    Mouse: left-click or drag a box to select, right-click to move or attack, wheel to zoom (the camera tilts as it closes in), [ and ] or a middle-button drag to turn the 3D camera, WASD/arrows or the screen edge to pan. Touch: tap to select and command, drag to pan, pinch to zoom, twist two fingers or tap ⟳ to turn.

    What's new

    v35 current

    Quieter music by default, and the arcade's volume control now works in this game.

    Earlier updates (14)
    1. v34

      Quieter music by default, and the arcade's volume control now works in this game. Players can now join and run online rooms from inside the game.

    2. v33

      Players can now join and run online rooms from inside the game.

    3. v32

      Switching sides no longer leaves the previous side's music running in the background, and the game now tells Whimcade when play runs slowly so a slowdown can be traced.

    4. v30

      The screen no longer flickers when you click during play: the game stops switching its detail level off and on after a single slow moment.

    5. v26

      Players can now join and run online rooms from inside the game.

    6. v25

      Quieter music by default, and the arcade's volume control now works in this game.

    7. v22

      Quieter music by default, and the arcade's volume control now works in this game.

    8. v21

      Sharper cutscenes and opening cinematic: every painting and clip is now full resolution.

    9. v20

      The game now opens with a short cinematic behind the title menu.

    10. v17

      The cutscene paintings match the new character designs, and four scenes now play as short video cutscenes.

    11. v16

      Every character now has their own consistent voice, and the heroes and Kaddra have new portraits.

    12. v15

      The locked mouse now moves at the same speed as your normal cursor, on any display scaling.

    13. v14

      Your mouse now stays inside the game during a match. Click the map to lock it in, push against any edge to scroll, and press Esc to get your normal cursor back.

    14. v13

      Edge scrolling keeps going when your mouse runs past the edge of the game, like past the side of the window or onto a second monitor. Move the mouse back into the game, or click outside it, to stop.

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