Veinfall: Lumen Wars
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Veinfall: Lumen Wars
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Open the forumAn isometric real-time strategy war over the veins of a shattered moon. Claim crystal Wells with your troops, then chain Relays back to your Core, because a Well only pays while it stays linked. Held Wells ripen to 2.5x yield, you can Overdraw one for a burst of lumen at the cost of a dormant spell, and Moonrise surges make every Well run high. Seven units, seven buildings, three campaign maps against bots, and online rooms where friends take the bot seats.
Mouse: left-click or drag a box to select, right-click to move or attack, wheel to zoom (the camera tilts as it closes in), [ and ] or a middle-button drag to turn the 3D camera, WASD/arrows or the screen edge to pan. Touch: tap to select and command, drag to pan, pinch to zoom, twist two fingers or tap ⟳ to turn.
Quieter music by default, and the arcade's volume control now works in this game.
Quieter music by default, and the arcade's volume control now works in this game. Players can now join and run online rooms from inside the game.
Players can now join and run online rooms from inside the game.
Switching sides no longer leaves the previous side's music running in the background, and the game now tells Whimcade when play runs slowly so a slowdown can be traced.
The screen no longer flickers when you click during play: the game stops switching its detail level off and on after a single slow moment.
Players can now join and run online rooms from inside the game.
Quieter music by default, and the arcade's volume control now works in this game.
Quieter music by default, and the arcade's volume control now works in this game.
Sharper cutscenes and opening cinematic: every painting and clip is now full resolution.
The game now opens with a short cinematic behind the title menu.
The cutscene paintings match the new character designs, and four scenes now play as short video cutscenes.
Every character now has their own consistent voice, and the heroes and Kaddra have new portraits.
The locked mouse now moves at the same speed as your normal cursor, on any display scaling.
Your mouse now stays inside the game during a match. Click the map to lock it in, push against any edge to scroll, and press Esc to get your normal cursor back.
Edge scrolling keeps going when your mouse runs past the edge of the game, like past the side of the window or onto a second monitor. Move the mouse back into the game, or click outside it, to stop.
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