Terms of Service
Last updated: October 26, 2026
Welcome to Whimcade ("we", "us"). Whimcade lets you describe a game idea in a paragraph β a "wish" β and an AI build agent turns it into a small browser game you can play, refine, and publish to our public arcade. By submitting a wish, playing a game, or otherwise using whimcade.com, you agree to these terms.
1. The service
Whimcade generates games automatically with AI. Games and their assets are created by our custom generation pipeline, which uses a mix of third-party AI models from Anthropic and OpenAI; every game on Whimcade is AI-generated content. Game generation is creative and best-effort: we do not guarantee that a generated game will match your idea, work flawlessly, or be available within any particular time. Free usage is limited, and limits may change at any time; paid plans, gems, coins and purchases are covered in section 5.
2. Your wish, your game
- You keep any rights you hold in the idea text you submit. Only submit ideas you are allowed to share.
- You may play, share, and link to the games created from your wishes for any personal, non-commercial purpose.
- You grant Whimcade a worldwide, non-exclusive, royalty-free license to host, run, reproduce, display, and promote your wish and the games generated from it β including showing published games in the public arcade and in Whimcade marketing.
- Generated games are produced by an AI system. We make no promise that a generated game is unique, free of third-party claims, or protectable as your intellectual property.
3. Acceptable use
Do not use Whimcade to:
- request clones of trademarked games or franchises, or content that infringes others' rights;
- request sexual, hateful, harassing, or otherwise abusive content (see our Content Policy);
- probe, overload, or interfere with the service, evade rate limits or free-tier limits, or automate submissions;
- attempt to make a generated game perform attacks, mine cryptocurrency, collect player data, or otherwise act against the people who play it.
4. Published games and other people's rights
Publishing puts your game in the public arcade. We may unlist, remove, or refuse to build any content at our discretion, including content that violates these terms or our Content Policy. Publishing does not freeze a game: when you keep iterating, the arcade serves the newest ready version.
- What you confirm when you publish. Before a game goes live you tick a box confirming that it does not copy another game's name, characters, art, music or look. By publishing you promise that this is true for the game and for every later version you keep live, and that you have the right to share anything you put into your wish and its changes. We keep a record of each confirmation: the game, the version, when, and from which account or link.
- Responsibility for what you publish. If someone makes a claim against Whimcade because a game you published breaks that promise, you agree to cover the reasonable costs of that claim, to the extent the law allows.
- Copyright complaints. If you believe a game on Whimcade copies your work, send a notice as described on our Copyright page. We remove or disable access to a game named in a valid notice, tell its creator, and may restore it after a valid counter-notice.
- Repeat infringers. We unpublish the games of, and in appropriate cases close the accounts of, creators who repeatedly publish games that infringe other people's rights.
5. Plans, gems, coins and purchases
- Gems. Gems are what you spend on building: a new game, a change to a game, add-ons such as online play or 3D, premium assets, skipping the build queue, competition entries, some per-game extras, and paid extras inside games that their creator prices in gems. You get gems by buying a gem pack, from a paid plan, as a welcome bonus when you verify your email and finish a first game, from referrals and badges, as a gift from another player, or by converting coins (below).
- Coins. Coins are earned; there are no coin packs. You earn them from quests and badges, as a welcome bonus, when people play your games, from your share of paid extras in your games, from competitions and from gifts. Coins pay for extra levels in a game, on the wish or on a later change, and for instant things that do not need a build: turning on built-in upgrades, tuning a game, extra tags, asking the agent, the chat room and paid extras inside games that their creator prices in coins. What you earn as a creator is always paid in coins.
- Converting between them. You can convert coins into gems on your account page, at the rate shown there and up to a daily limit. When you are short of coins for something, you can top up by converting gems into coins at the rate shown in that dialog. Conversions are final.
- What gems and coins are not. Gems and coins are a licence to use the service, not money. Neither has a cash value, neither can be redeemed or cashed out, and they can only be moved between accounts through the gifting feature inside Whimcade. Gems and coins we give for free (welcome bonuses, quests, badges, referrals, prizes and similar) can be changed or withdrawn at any time. Gems you buy do not expire while your account exists.
- Prices. Current plan prices, gem pack sizes, conversion rates and the price of each build, add-on and per-game purchase are shown on the Plans page, on your account page and next to the button before you spend. We may change prices and what a plan includes; a change applies from your next renewal, purchase or spend, never to a period you have already paid for or to something you have already bought.
- Subscriptions renew automatically. A paid plan is billed monthly and renews automatically until you cancel. You can cancel at any time from the billing portal on your account page. Your plan stays active until the end of the period you have paid for, and no further charges are made after that. Plan gems land weekly while a plan is active and bank up to the cap shown on the Plans page; gems you have not spent when a plan ends stay in your balance. If a payment fails we retry and email you; a plan whose payment keeps failing ends and the account returns to the free tier. Your games are never affected by a plan change.
- One-time purchases. Gem packs and per-game purchases (keeping a game as a downloadable file, gift links) are single charges and are delivered as soon as payment confirms.
- Builds that fail or fall short. Every return goes back in the currency you paid with, gems for gems and coins for coins, automatically and without you asking:
- If a new game or a change fails, or the build agent stops it (for example under our Content Policy), everything that build cost is returned, add-ons included.
- If you cancel a change while it is still waiting in the queue, it is returned in full, along with any line-skip you paid for it.
- If you paid to skip the line and your build did not start by the time we promised, the line-skip is returned.
- If an add-on you paid for (such as online play) is not in the finished game, or premium models you paid for were never made, the price of that part is returned. The rest of the build stays paid for.
- If a change only asks to fix a bug that stopped your last version from being played, its base price is returned, up to a weekly limit per game. Add-ons bought on the same change stay paid for.
- If an asset you ordered fails, what it cost is returned.
- If we take one of your games out of the public arcade, what you paid for its finished builds (the wish and every change) is returned, less anything already returned for them, and we email you why. You keep the game through your own link and can still change it.
- Refunds and reversals. Because gems and purchases are usable immediately, payments are not refundable except where the law requires it or where we choose to refund at our discretion; contact us to ask. If a payment is refunded or reversed (including by a chargeback), what it paid for is taken back: the gems are deducted from your balance, which can go negative until you earn or buy more, and a fully refunded per-game purchase loses its download and gift link.
- Payment processing. Payments are handled by Stripe. We never see or store your card details, and Stripe's terms apply to the payment itself. Taxes may be added where the law requires.
6. Availability and changes
Whimcade is provided "as is" and "as available", without warranties of any kind. We may modify, suspend, or discontinue any part of the service β including removing games or resetting data β at any time. We are still early; please treat the service as a beta.
7. Limitation of liability
To the maximum extent permitted by law, Whimcade and its operators will not be liable for any indirect, incidental, special, consequential, or punitive damages, or for any loss of data, profits, or goodwill, arising from your use of the service. Our total liability for any claim is limited to the amount you paid us in the twelve months before the claim (which, for free use, is zero).
8. Age
You must be at least 13 years old to submit a wish or provide an email address. If you are under 18, use Whimcade only with a parent or guardian's permission.
9. Changes to these terms
We may update these terms from time to time. The "Last updated" date above reflects the current version; continued use after a change means you accept the new terms.
10. Contact
Questions about these terms: contact@whimcade.com.