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Open the forumA spooky (but kid-friendly) cartoon mystery. Marnie the Cat and her strange animal friends hunt for clues in Willowmere, a town stuck at midnight, by jumping between a haunted 1926 and the present day with a backwards-ticking pocket watch. Shine your lantern to scare off shadowy Hushlings, get past things that only exist in one time, and stop the brass crow behind the clock that strikes thirteen. Three episodes, starting with Meet Marnie the Cat!
Walk: arrow keys or A/D, the on-screen arrows, or tap the street. Lantern: hold Space or LANTERN. Shift time between 1926 and today: Q or TIME. Look at clues: E, LOOK, or tap a glowing clue. Enter or tap moves the story along.
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