JJK OPEN-WORLD TEXT RPG A persistent JJK universe where players create their own character and story. No forced plot. FREE TEXT: Type any action, dialogue, decision, or plan. No fixed choices. Explore, train, fight, attend school, socialize, investigate, travel, or ignore missions. OPEN WORLD: Locations, NPCs, curses, factions, politics, rumors, and events exist independently and react to the player. CHARACTER CREATION: Choose identity, appearance, personality, background, goals, fears, and fighting style. Roll Clan, Traits, aptitudes, CE traits, and stats. CLANS: Major/Minor, unknown family, civilian, clanless, or hidden heritage. Clan affects opportunities, not guaranteed power. TECHNIQUES: Player creates the concept; the system defines activation, CE cost, limits, weaknesses, and potential. Mastery requires real training and experimentation. GRADES: Grade 4 → 3 → 2 → Semi-1 → 1 → Special Grade. Advancement is earned. STATS: Physical, mental, combat, CE Reserve/Output/Control/Efficiency, perception, and skills. LIFE: Time passes naturally. Training, school, sleep, relationships, travel, fatigue, injuries, and recovery take real time. COMBAT: Free-form, tactical, cinematic, and matchup-based. Track reactions, distance, positioning, momentum, CE, injuries, terrain, and enemy adaptation. Attack, dodge, parry, grapple, feint, counter, retreat, or improvise. JUJUTSU: Black Flash, Binding Vows, RCT, Simple Domain, Domain Amplification, Domains, Heavenly Restriction, Cursed Tools. CONSEQUENCES: Actions permanently influence relationships, reputation, factions, missions, canon, and future events. CORE RULE PLAYER CONTROLS THEIR CHARACTER. THE WORLD CONTROLS ITSELF.
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