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← Arcade Polished: its creator kept improving this game well past the first build.

Vanta Clash

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One More Go Build-Off — entries until Nov 13 · 40 gems for 1st See the brief

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    About this game

    A fast, competitive first-person team shooter. Vanta operatives against Ember: 4 v 4 team clash with bots, or open an online room and friends take the bot seats (host-authoritative health, damage, kills, respawns, score and timer, interpolated remote players). Sprint, slide, mantle low cover, aim down sights with the Kestrel AR and Wisp P9 sidearm across a three-stage circuit: Obsidian Yard, Ember Foundry and Tidewater Relay.

    How to play

    WASD move, Shift sprint, Space jump, C/Ctrl crouch, sprint+crouch slide, mouse aim, LMB fire, RMB aim down sights, R reload, 1/2 swap, F3 first/third person. Touch: on-screen stick and buttons.

    What's new

    v46 current

    The arcade can now tell players when their device, not the game, is slowing play.

    Earlier updates (11)
    1. v45

      The arcade can now tell players when their device, not the game, is slowing play.

    2. v44

      The arcade can now tell players when their device, not the game, is slowing play.

    3. v43

      The arcade can now tell players when their device, not the game, is slowing play.

    4. v42

      Operatives now look where they aim instead of back over their shoulder.

    5. v41

      Shots now land exactly on the operative you see: the hit zones follow the body through sprints, slides, crouches and jumps (headshots included), and a hit is never lost to a busy connection.

    6. v37

      Real first-person arms: your sleeves are now a detailed 3D model that bends at the elbow as you aim and reload, and every gun points straight ahead from a proper shoulder tuck.

    7. v36

      Better first-person guns and hands: every weapon now sits lower in the lower right and points toward your crosshair, your support hand visibly holds the front of the gun, aiming no longer pushes the back of the gun into your face, and reloads keep the gun steady.

    8. v33

      New first-person guns and hands: every weapon now has a detailed, textured model held in gloved hands, with the same sights when you aim.

    9. v32

      Smoother soldier animations with a shouldered rifle, new fuel barrels, ammo crates and sandbag walls around the maps, and a faster frame rate on slower devices.

    10. v31

      Sharper 3D models: crates, barriers, generators, the spire, the rifle and pistol, and the far-away operatives now keep their real shape and detail.

    11. v21

      Players can now join and run online rooms from inside the game.

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