Crescent Stalk
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Crescent Stalk
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Open the forumOne of them is not what they seem. A top-down horror deduction game: a hidden stalker walks among the players and turns invisible to hunt. As a survivor, find the 3 hidden keys, unlock the Crescent Abstracter and let it absorb the stalker before every player gets bitten. As the stalker, you are unseen: Bite every player once (60 s / 3200-tick cooldown) and inflict bleeding, hallucinations or a kaleidoscope. Three maps: the weeping Red Room, a House with a working vent system, and a Ghost Town of cobwebs, broken glass and an axe. Two modes: RNG (1 stalker, 5 players, roll the dice for a flashlight or axe) and 3 Stalkers (12 enter, 3 hunt, one absorbed per round).
Move: WASD / arrow keys, or drag anywhere on screen. ACT (survivor): E / Space or the on-screen button to enter a vent, hop between vents, unlock the Abstracter, or chop cracked walls with the axe. BITE (stalker): E / Space / B or the on-screen button. R or Enter restarts after a round.
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