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A one-button gravity-flip auto-runner, now ten handcrafted corridors long. Deaths send you back to the start of the current level with limited lives, and every gate you clear adds a life. Levels 4 to 9 are new worlds: Glacier Vault (falling icicles), Furnace Line (heat pulses), Hollow Sky (island hops), Static Archive (reversal fields that flip you), Abyssal Reach (rising trench rock), Storm Spire (all of it, faster). Level 10 is the Gravity Core, a machine boss fought in five phases: pulses, debris, reversals, exposure, overload, ended by one final flip. Lore fragments unlock as you clear levels and beat the Core. The Outfitter sells skins, flip effects, trails and auras for shards you collect in play (looks only, no advantage); the arcade has no in-game channel for spending Whimcade coins yet, so the shop runs on earned shards instead.
One button: tap, click or press Space to flip gravity. That same button starts, retries and continues. The Outfitter and level editor are menu taps only.
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